Dmg 5e Guns

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  5. 5e Dmg Guns

A Guide to Firearms (5E) - In this file you will find: 1x New background2x New Feats11x New Items (7x Weapons, 2x Siege Weapons, 1x Tool Kit, 1x am.

D&d 5e dmg guns

Variant Firearms[edit]

Firearms as presented in the Dungeon Master's Guide are very similar to other weapons; however, many believe that they should be entirely different so that they carry the true weight of their potential. This variant attempts to bring risk and reward back into pre-modern firearms.

Firearms under this variant have a few mechanical differences compared to other weapons. The first is that they all have the loading property, except that it takes a number of rounds to reload them as detailed under their individual property, requiring a hand free during the time they are reloaded. A character with proficiency in the firearm knows how to reload and maintain their firearm, but does not automatically know how to fix it should it break from a misfire (see below), while a character without proficiency can generally figure out (or be told) how to shoot a loaded firearm, but does not have the requisite training to reload one, whether not knowing how much gunpowder is needed, or how much force is required to clean the barrel after each shot.

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Second, each firearm automatically misfires on a natural 1 on attack, after which it requires a full minute to repair using Tinker's Tools (DC 10) before it can be used again. When a firearm misfires, you take damage as though you had been hit by the weapon and rolled minimum damage.

Third, whenever a firearm scores a hit and does damage, if the roll on the die is even, the character may choose to add another die of the same type to the damage dealt (which is not multiplied on a critical hit), though if a 1 is rolled for damage, the weapon misfires and deals no damage whatsoever. The character may continue adding dice of damage as long as they roll an even number, but each time they do, the misfire chance increases by one (two on the second die added, three on the third die added, and so on).

D&d 5e Dmg Guns

Lastly, proficiency with firearms is entirely under the purview of the DM based on how common they are in the particular setting. In a campaign where virtually everyone has a firearm, they might be simple weapons; in ones where they are rarer, they might be martial, and in campaigns where they are almost unheard of, they might require the Weapon Master feat to gain proficiency.

Firearm Types[edit]

Firearms
Name Cost Damage Weight Properties
Pistol 750 gp 1d10 3 lbs Firearm (range 20/80), loading (1d2+1 rounds)
Musket 1,000 gp 1d12 10 lbs Firearm (range 30/120), loading (1d3+1 rounds), two-handed


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Dmg 5e Guns Review

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Dmg 5e Firearms

AuthorGhostwheel
Identifier5e Variant Rule
RatingUndiscussed
SummaryFirearms in the DMG are very similar to crossbows. This attempts to make them more different from other weapons.
TitleVariant Firearms

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5e Dmg Guns

I'm sure someone has already made up some guns for 5e, but I was bored at work and thought I'd see what I could come up with. Here it is:
Weapons
Pistol
Cost: 800 gp Dmg: 1d8 piercing & bludgeoning Weight: 4 lbs Properties: Ammunition (range 20/80), loading, special
Musket Cost: 1300 gp Dmg: 1d12 piercing & bludgeoning Weight: 10 lbs Properties: Ammunition (range 40/160), loading, special, two-handed
Special: Guns have advantage on attack rolls when the target is within half the normal range.
Bayonet Cost: 5 gp Dmg: 1d6 piercing Weight: 1 lb Properties: special
Special: It is a Use an Object action to attach a bayonet to or remove from a musket. Because bayonets are designed to be used while attached to a musket, it counts as an improvised weapon that does 1d4 piercing damage if used by itself.
Feat: Gunslinger
Thanks to extensive practice with guns, you gain the following benefits:
- Increase your Dexterity by 1 to a maximum of 20.
- Being within 5 ft of a hostile creature doesn't impose disadvantage on your ranged attack rolls.
- When you use the Attack action & attack with a one-handed weapon, you can use a bonus action to attack with a loaded pistol you are holding.
What do you think?
Thanks!